using Helion.Geometry.Vectors;

namespace Helion.Resources.Definitions.Decorate.States;

public class ActorFrameProperties
{
    public bool? Bright;
    public bool? CanRaise;
    public bool? Fast;
    public string? Light;
    public bool? NoDelay;
    public Vec2I? Offset;
    public bool? Slow;
}
